The impact of coupled games on the learning experience of learners at-risk: An empirical study
نویسندگان
چکیده
Offering pervasive game-based learning scenarios to at-risk learners is considered effective and motivating. This experimental study offers a detailed example of an educational setting that couples a mobile game with a PC browser game. It evaluates how this coupling supports engagement and learning for the target group. Nineteen participants aged between 17 and 21 years played and explored the game. The findings through seven-week gaming indicate that coupled games have potential to increase learners’ interest in a topic and can support learning activities.
منابع مشابه
The Impact of Playing Word Games on Young Iranian EFL Learners’ Vocabulary Learning and Retention
Acquiring adequate vocabulary in a foreign language is very important but often difficult. Considering the importance of learner’s vocabulary learning and retention, the present study aimed at examining the impact of playing word games on young Iranian EFL learners’ vocabulary learning and retention at Irandoostan language Institute in Tabriz. To that end, 50 female learners at the age range of...
متن کاملOn the Effect of Using Games, Songs, and Stories on Young Iranian EFL Learners' Achievement
The objective of the present study was to identify and examine the influence of instructional tools, namely, games, songs and stories on young Iranian EFL learners’ achievement utilizing a quantitative design. To conduct the study 65 Iranian EFL learners, divided into an experimental group and a control group, learning English at Navid English Institute, Shiraz, Iran, participated in the s...
متن کاملThe Impact of Games on EFL Iranian Learner’s Vocabulary Proficiency in Second Grade of High School
The present research sought to investigate the effects of different games on IranianEFL learners in second grade high school's vocabulary improvement. Seventy eight malesecond grade students of Emam ali high school in Avaj participated in this research. Theresearch was conducted in five sessions in near two months, each session lasted aboutforty five minutes. The subjects were randomly assigned...
متن کاملInvestigating the Use of Games and Flash Cards in Teaching Spatial and Temporal Prepositions to Iranian Pre-Intermediate EFL Learners
One of the most problematic areas for teachers and learners in English classrooms is prepositions. Two types of prepositions in English are spatial (space) and temporal (time) prepositions. Prepositions are words linking two entities and thereby specifying the relation of the two. The main purpose of this study was to investigate the role of games and flash cards in learning place and time prep...
متن کاملEvaluating the Effectiveness of Using Sport and Traditional Games at the Higher Military Educational Establishments in a Pandemic and Post-pandemic Period
Background. The cadets experienced particular difficulties in a pandemic period because due to isolation and faced a number of unanticipated challenges like stress, anxiety, and low learning outcomes. Objectives: The aim of the study was to evaluate the effectiveness of sport and traditional games to improve cadets’ learning performance and motivation to learning activities and future service ...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- Pervasive and Mobile Computing
دوره 14 شماره
صفحات -
تاریخ انتشار 2014